So, i've been playing here for 2-3 days now as a DK, and I've noticed how their AoE spell Blood boil is far superior to their single-target spell Blood Strike. With both frost fever and Blood plague up, it does about 60 damage. Blood boil on the other hand does about 160 with DoTs up, and about 130~ without, and it's also an AoE spell.
A good way to fix this is to nerf blood boils damage just enough to make it a little bit worse, but not totally useless. A good thing would be 80~ raw damage on it.
And for the single-target issue, adding obliterate, heart strike or death strike with a moderate ammount of fixing behind it.
Obliterate were ment to consume your DoTs when casted, this was reversed with a glyph, that could very well be added. Obliterate could be doing about 150 damage with both Frost fever and Blood plague up.
Heart Strike is a spell that deals 50% of your weapon damage, along with a set damage bonus on top of that, and deals 25% damage to a nearby target. Moderate the plus damage and it should be fit for fight.
Death strike does decent damage from the base, and heals you for a percentage of the damage dealt i believe. It was supposed to increase the healing ammount depending if you were dualwielding and if you had Frost fever and blood plague active on the target. Moderate the healing ammounts to where it's not absolutely ridiculous, and you should be set.
Now if people want to complain that this will make "dks absurdly overpowered", this is a suggestion. So if you're going to post about this and just be retarded, dont.